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44 lines
988 B
44 lines
988 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class FPSDisplay : MonoBehaviour
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{
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// Start is called before the first frame update
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float updateInterval = 1f; // 更新帧率的时间间隔为1秒
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float accum = 0f; // 累积时间
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int frames = 0; // 在 updateInterval 时间内运行了多少帧
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float timeLeft;
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string fpsFormat;
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public Text fff;
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void Start()
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{
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timeLeft = updateInterval;
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}
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// Update is called once per frame
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void Update()
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{
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timeLeft -= Time.deltaTime;
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accum += Time.timeScale / Time.deltaTime;
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++frames;
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if (timeLeft <= 0)
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{
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float fps = accum / frames;
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fpsFormat = System.String.Format("{0:F2} FPS", fps); // 保留两位小数
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//Debug.LogError(fpsFormat);
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timeLeft = updateInterval;
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accum = 0f;
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frames = 0;
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fff.text = fpsFormat;
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}
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}
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}
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